On the development of reactive systems
Logics and models of concurrent systems
Directable behavior models for virtual driving scenarios
Transactions of the Society for Computer Simulation International - Special issue: multi-agent systems and simulation
HPTS: a behaviour modelling language for autonomous agents
Proceedings of the fifth international conference on Autonomous agents
LSCs: Breathing Life into Message Sequence Charts
Formal Methods in System Design
A Behavioral Interface to Simulate Agent-Object Interactions in Real Time
CA '99 Proceedings of the Computer Animation
A scenario language to orchestrate virtual world evolution
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Come, Let's Play: Scenario-Based Programming Using LSC's and the Play-Engine
Come, Let's Play: Scenario-Based Programming Using LSC's and the Play-Engine
Extending the UML for Designing Jack Agents
ASWEC '01 Proceedings of the 13th Australian Conference on Software Engineering
Behavior and scenario modeling for real-time virtual environments
Behavior and scenario modeling for real-time virtual environments
Programming coordinated behavior in java
ECOOP'10 Proceedings of the 24th European conference on Object-oriented programming
Creating interactive driver experiences with the scenario markup language
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Behavioral programming, decentralized control, and multiple time scales
Proceedings of the compilation of the co-located workshops on DSM'11, TMC'11, AGERE!'11, AOOPES'11, NEAT'11, & VMIL'11
Communications of the ACM
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The scenario-based approach to programming is adapted for use in tactical simulators, in which highly structured interentity scenarios are used for practicing and assessing decision making. The adapted approach, using the LSC language, enables end-users to capture scenario specification directly from the unfolding 3D scene. The specified scenarios are then used both for behavior monitoring and for the orchestration of simulation runs.