Relational agents: a model and implementation of building user trust
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TelMeA: expressive avatars in asynchronous communications
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
AI Magazine - Special issue on achieving human-level AI through integrated systems and research
Face Description with Local Binary Patterns: Application to Face Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Social responses to virtual humans: implications for future interface design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing Interpersonal Interactions with a Virtual Human to Those with a Real Human
IEEE Transactions on Visualization and Computer Graphics
Gesture modeling and animation based on a probabilistic re-creation of speaker style
ACM Transactions on Graphics (TOG)
Precision timing in human-robot interaction: coordination of head movement and utterance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual Human versus Human Administration of Photographic Lineups
IEEE Computer Graphics and Applications
FaceBots: robots utilizing and publishing social information in facebook
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Making Them Remember—Emotional Virtual Characters with Memory
IEEE Computer Graphics and Applications
Predicting tie strength with social media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual multi-tools for hand and tool-based interaction with life-size virtual human agents
3DUI '09 Proceedings of the 2009 IEEE Symposium on 3D User Interfaces
Cat@Log: sensing device attachable to pet cats for supporting human-pet interaction
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Expressive robots in education: varying the degree of social supportive behavior of a robotic tutor
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affirming the self through online profiles: beneficial effects of social networking sites
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Visual Computer: International Journal of Computer Graphics
The Visual Computer: International Journal of Computer Graphics
The influence of emotions in embodied agents on human decision-making
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
An Immersive Virtual Peer for Studying Social Influences on Child Cyclists' Road-Crossing Behavior
IEEE Transactions on Visualization and Computer Graphics
MPML3D: Scripting Agents for the 3D Internet
IEEE Transactions on Visualization and Computer Graphics
Farmer's tale: a facebook game to promote volunteerism
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Building long-term relationships with virtual and robotic characters: the role of remembering
The Visual Computer: International Journal of Computer Graphics
Intelligent camera control using behavior trees
MIG'11 Proceedings of the 4th international conference on Motion in Games
Pay attention!: designing adaptive agents that monitor and improve user engagement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing effective gaze mechanisms for virtual agents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The spread of emotion via facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It's complicated: how romantic partners use facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 10th asia pacific conference on Computer human interaction
Quantitative Study of Individual Emotional States in Social Networks
IEEE Transactions on Affective Computing
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A virtual human is an effective interface for interacting with users and plays an important role in carrying out certain tasks. As social networking sites are getting more and more popular, we propose a Facebook aware virtual human. The social networking sites are used to empower virtual humans for interpersonal conversational interaction in this paper. We combine Internet world, physical world and 3D virtual world together to create a new interface for users to interact with an autonomous virtual human which can behave like a real modern human. In order to take advantages of social networking sites, virtual human gathers information of a user from its profile, its likes, dislikes and gauge mood from most recent status update. In two user studies, we investigated whether and how this new interface can enhance human---virtual human interaction. Some positive results concluded from these studies will be guidelines on research and development of future virtual human interfaces.