Data mining: practical machine learning tools and techniques with Java implementations
Data mining: practical machine learning tools and techniques with Java implementations
MyLifeBits: fulfilling the Memex vision
Proceedings of the tenth ACM international conference on Multimedia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The secret life of my dog: design and evaluation of paw tracker concept
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Ethical issues and guidelines when conducting HCI studies with animals
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Let's keep in touch online: a Facebook aware virtual human interface
The Visual Computer: International Journal of Computer Graphics
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In spite of the development of technologies that support human-computer or human-human interaction, few studies have been conducted for improving interactions between humans and pets, pets and computers, or between two pets. We propose a new area of research on entertainment using computers, called "human-pet interaction." As an initial step in this research, we have developed a series of sensing devices that can be attached to pet cats, called Cat@Log (cat-a-log). These devices comprise various sensing units such as a camera, a GPS, an accelerometer, and a Bluetooth module. Here, we attempted to determine an optimum design of the devices such that they can be attached to a pet without causing discomfort to it; for determining this design, we considered parameters such as the device's form factor and way of attachment. These developed devices can recognize the experiences and activities of cats; information sensed by the devices is transmitted in real time by using the Bluetooth wireless module. We used this platform and developed a software system that automatically recognizes a pet's high-level behavior and posts it to Twitter.