SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Animated autonomous personal representatives
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Helper agent: designing an assistant for human-human interaction in a virtual meeting space
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Face to interface: facial affect in (hu)man and machine
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Gaze behavior of talking faces makes a difference
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
Avatars!; Exploring and Building Virtual Worlds on the Internet
Avatars!; Exploring and Building Virtual Worlds on the Internet
A Practical Guide to Usability Testing
A Practical Guide to Usability Testing
Smart Mobs: The Next Social Revolution
Smart Mobs: The Next Social Revolution
International Journal of Human-Computer Studies
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Developing embodied agent-based user interface by using interactive drama markup language
Proceedings of the 3rd International Conference on Ubiquitous Information Management and Communication
Emotion estimation and reasoning based on affective textual interaction
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
A chat system based on emotion estimation from text and embodied conversational messengers
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Proceedings of the 4th International Conference on Uniquitous Information Management and Communication
Agent and multi-agent applications to support distributed communities of practice: a short review
Autonomous Agents and Multi-Agent Systems
Let's keep in touch online: a Facebook aware virtual human interface
The Visual Computer: International Journal of Computer Graphics
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TelMeA is an asynchronous online community system that uses avatars to enact the messages of the users. We present an overview of the system, including the results of a usability study and its effect on the redesign of the system. Furthermore we present an empirical evaluation of the avatar's animations. The animations offer a wide repertoire of expressions along the valence dimension, but additional animations with low arousal should be added. Next we performed a case study of TelMeA in Japan. The members of the community more often used the high arousal and extreme valence animations, but the more subtle animations were still used in 30% of all cases. The less frequent use of subtle expressions could be explained by the fact they are not necessary in an asynchronous communication to negotiate turn taking.