SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Where to look? Automating attending behaviors of virtual human characters
Proceedings of the third annual conference on Autonomous Agents
Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The impact of eye gaze on communication using humanoid avatars
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TelMeA: expressive avatars in asynchronous communications
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
"Look!": using the gaze direction of embodied agents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-centered visualization environments
Human-centered visualization environments
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We present the results of an experiment investigating the effects of a talking head's gaze behavior on the user's quality assessment of the interface. We compared a version that used life-like rules for gazing with a version that would keep its eyes fixed on the visitor most of the time, and a random version. We found significant differences between these gaze algorithms in terms of ease of use, efficiency and other quality factors.