The GAZE groupware system: mediating joint attention in multiparty communication and collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Embodiment in conversational interfaces: Rea
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The impact of eye gaze on communication using humanoid avatars
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Task-oriented collaboration with embodied agents in virtual worlds
Embodied conversational agents
Deictic and emotive communication in animated pedagogical agents
Embodied conversational agents
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Automated Eye Motion Using Texture Synthesis
IEEE Computer Graphics and Applications
Presence: Teleoperators and Virtual Environments
Head movement control in visually guided tasks: Postural goal and optimality
Computers in Biology and Medicine
Crowdsourcing user studies with Mechanical Turk
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Rickel Gaze Model: A Window on the Mind of a Virtual Human
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Computer Facial Animation
Animating Idle Gaze in Public Places
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity
VS-GAMES '10 Proceedings of the 2010 Second International Conference on Games and Virtual Worlds for Serious Applications
The Expressive Gaze Model: Using Gaze to Express Emotion
IEEE Computer Graphics and Applications
Perceptual analysis of talking avatar head movements: a quantitative perspective
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A head-eye coordination model for animating gaze shifts of virtual characters
Proceedings of the 4th Workshop on Eye Gaze in Intelligent Human Machine Interaction
From the eye to the heart: eye contact triggers emotion simulation
Proceedings of the 4th Workshop on Eye Gaze in Intelligent Human Machine Interaction
Designing engagement-aware agents for multiparty conversations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Let's keep in touch online: a Facebook aware virtual human interface
The Visual Computer: International Journal of Computer Graphics
Controllable models of gaze behavior for virtual agents and humanlike robots
Proceedings of the 15th ACM on International conference on multimodal interaction
Deliberate delays during robot-to-human handovers improve compliance with gaze communication
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
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Virtual agents hold great promise in human-computer interaction with their ability to afford embodied interaction using nonverbal human communicative cues. Gaze cues are particularly important to achieve significant high-level outcomes such as improved learning and feelings of rapport. Our goal is to explore how agents might achieve such outcomes through seemingly subtle changes in gaze behavior and what design variables for gaze might lead to such positive outcomes. Drawing on research in human physiology, we developed a model of gaze behavior to capture these key design variables. In a user study, we investigated how manipulations in these variables might improve affiliation with the agent and learning. The results showed that an agent using affiliative gaze elicited more positive feelings of connection, while an agent using referential gaze improved participants' learning. Our model and findings offer guidelines for the design of effective gaze behaviors for virtual agents.