Technical Section: Expression modeling-a boundary element approach
Computers and Graphics
Technical Section: Facial animation based on context-dependent visemes
Computers and Graphics
Automatic and real-time 3D face synthesis
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
A demo of a facial UI design approach for digital artists
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Designing effective gaze mechanisms for virtual agents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Position-based facial animation synthesis
Computer Animation and Virtual Worlds
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This book integrates all aspects of computer-generated facial animation including computer-based visualization techniques, three-dimensional character animation, anatomical, and psychological considerations and discusses them in the framework of promising applications in entertainment, human-computer interface, research, and education.