I had a dream: AAAI presidential address
AI Magazine
The society of mind
The role of emotion in believable agents
Communications of the ACM
Using a human face in an interface
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer facial animation
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Affective computing
Integrating pedagogical capabilities in a virtual environment agent
AGENTS '97 Proceedings of the first international conference on Autonomous agents
A new approach to ITS-curriculum and course authoring: the authoring environment
Computers & Education
A cognitive approach to affective user modeling
Affective interactions
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Proceedings of the fifth international conference on Autonomous agents
A Practitioners' Review of Industrial Agent Applications
Autonomous Agents and Multi-Agent Systems
An Architecture for Emotional Agents
IEEE MultiMedia
CA '99 Proceedings of the Computer Animation
Managing Inference Process in Student Modeling for Intelligent Tutoring Systems
ICTAI '99 Proceedings of the 11th IEEE International Conference on Tools with Artificial Intelligence
Modeling emotions and other motivations in synthetic agents
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Proceedings of the 2007 conference on Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work
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In this chapter we discuss how we have generated nonverbal output through an embodied agent, based on a user's actions in an ITS. Our project has been principally concerned with maintaining an emotional state for a virtual character. Presented herein is the basic emotional model we used for the character's internal emotion management through qualitative reasoning. We give an overview of the agent's environment and describe the role the agent is designed to play, using our own system as a reference; next, we outline the agent's internal architecture. In conclusion, we discuss the inputs taken by the system and how these are treated to modify the emotional model of the agent.