The media equation: how people treat computers, television, and new media like real people and places
Human values and the design of computer technology
Human values and the design of computer technology
Building distributed virtual environments to support collaborative work
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Proceedings of the fifth international conference on Autonomous agents
Embodied agents for multi-party dialogue in immersive virtual worlds
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
MyLifeBits: fulfilling the Memex vision
Proceedings of the tenth ACM international conference on Multimedia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Simulating Multi-Agent Interdependencies. A Two-Way Approach to the Micro-Macro Link
Social Science Microsimulation [Dagstuhl Seminar, May, 1995]
Next-Generation Personal Memory Aids
BT Technology Journal
Chit chat club: bridging virtual and physical space for social interaction
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Smart Objects & Ambient Intelligence
GENIO: an ambient intelligence application in home automation and entertainment environment
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
Meetings in the Virtuality Continuum: Send YourAvatar
CW '05 Proceedings of the 2005 International Conference on Cyberworlds
HyperMem: A System to Store and Replay Experiences in Mixed Reality Worlds
CW '05 Proceedings of the 2005 International Conference on Cyberworlds
Ambient Intelligence, Wireless Networking, And Ubiquitous Computing
Ambient Intelligence, Wireless Networking, And Ubiquitous Computing
Dominance detection in meetings using easily obtainable features
MLMI'05 Proceedings of the Second international conference on Machine Learning for Multimodal Interaction
The virtual room inhabitant: intuitive interaction with intelligent environments
AI'05 Proceedings of the 18th Australian Joint conference on Advances in Artificial Intelligence
Towards computer understanding of human interactions
MLMI'04 Proceedings of the First international conference on Machine Learning for Multimodal Interaction
Audio-Visual processing in meetings: seven questions and current AMI answers
MLMI'06 Proceedings of the Third international conference on Machine Learning for Multimodal Interaction
An interactive and flexible information visualization method
Information Sciences: an International Journal
Using visual lifelogs to automatically characterize everyday activities
Information Sciences: an International Journal
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Ambient intelligence research is about ubiquitous computing and about social and intelligent properties of computer-supported environments. These properties aim at providing inhabitants or visitors of ambient intelligence environments with support in their activities. Activities include interactions between inhabitants and between inhabitants and (semi-) autonomous agents, including mobile robots, virtual humans and other smart objects in the environment. Providing real-time support requires understanding of behavior and activities. Clearly, being able to provide real-time support also allows us to provide off-line support, that is, intelligent off-line retrieval, summarizing, browsing and even replay, possibly in a transformed way, of stored information. Real-time remote access to these computer-supported environments also allows participation in activities and such participation as well can profit from the real-time capturing and interpretation of behavior and activities performed and supported by ambient intelligence technology. In this paper, we illustrate and support these observations by looking at results obtained in several European and US projects, in particular projects on smart environments, whether they are smart meetings or lecture rooms, smart offices or intelligently monitored events in public spaces. In particular, we look at the augmented multi-party interaction (AMI) project in which we are involved and we try to sketch a framework in which we can transform research results from the meeting context to the home environment context.