Why CSCW applications fail: problems in the design and evaluationof organizational interfaces
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Media spaces: bringing people together in a video, audio, and computing environment
Communications of the ACM
Telepresence: integrating shared task and person spaces
Proceedings of the conference on Graphics interface '92
What video can and can't do for collaboration: a case study
MULTIMEDIA '93 Proceedings of the first ACM international conference on Multimedia
Rethinking video as a technology for interpersonal communications: theory and design implications
International Journal of Human-Computer Studies
AROMA: abstract representation of presence supporting mutual awareness
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tangible progress: less is more in Somewire audio spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Video-Mediated Communication
Telemurals: linking remote spaces with social catalysts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social catalysts: enhancing communication in mediated spaces
Social catalysts: enhancing communication in mediated spaces
Creating serendipitous encounters in a geographically distributed community
Proceedings of the 1st ACM international workshop on Human-centered multimedia
Google home: Experience, support and re-experience of social home activities
Information Sciences: an International Journal
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
Telematic dinner party: designing for togetherness through play and performance
Proceedings of the Designing Interactive Systems Conference
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In this work, we create an audio-video link via an interactive sculpture to facilitate casual, sociable communication between two remote spaces. This communication installation was designed to blend the benefits of online interaction such as low risk interaction, lower barriers to entry, and minimized geographical constraints with the ease and the affordances of interacting and signalling in physical space. We describe the creation and the iterative design process for creating a social virtual-physical hybrid space-interface we call the Chit Chat Club. In describing our design decisions, we note the advantages and disadvantages of two Chit Chat Club installations and their effect on interaction.