Scheduling real-time transactions: a performance evaluation
ACM Transactions on Database Systems (TODS)
Eliminating receive livelock in an interrupt-driven kernel
ACM Transactions on Computer Systems (TOCS)
An admission control scheme for predictable server response time for web accesses
Proceedings of the 10th international conference on World Wide Web
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Proceedings of the fifth international conference on Autonomous agents
Interacting with virtual characters in interactive storytelling
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Session-Based Admission Control: A Mechanism for Peak Load Management of Commercial Web Sites
IEEE Transactions on Computers
A QoS-Sensitive Approach for Timeliness and Freshness Guarantees in Real-Time Databases
ECRTS '02 Proceedings of the 14th Euromicro Conference on Real-Time Systems
Qos-aware real-time data management
Qos-aware real-time data management
The VISTA architecture: experiencing stories through virtual storytelling agents
ACM SIGGROUP Bulletin
A method for transparent admission control and request scheduling in e-commerce web sites
Proceedings of the 13th international conference on World Wide Web
Managing Deadline Miss Ratio and Sensor Data Freshness in Real-Time Databases
IEEE Transactions on Knowledge and Data Engineering
Assessing the Robustness of Self-Managing Computer Systems under Highly Variable Workloads
ICAC '04 Proceedings of the First International Conference on Autonomic Computing
How to Determine a Good Multi-Programming Level for External Scheduling
ICDE '06 Proceedings of the 22nd International Conference on Data Engineering
Autonomic computing through analytic performance models
Autonomic computing through analytic performance models
Creating an Immersive Game World with Evolutionary Fuzzy Cognitive Maps
IEEE Computer Graphics and Applications
Web server support for tiered services
IEEE Network: The Magazine of Global Internetworking
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Virtual environments have gained tremendous popularity among young generation in recent years. Learning in the virtual environment becomes a new learning perspective that helps to promote the learning interests of students. However, there is a lack of methodology to develop and deploy a personalized and engaging virtual learning environment to various learning subjects. In our paper, we propose an Agent-oriented VIrtual Learning Environment (AVILE) as a new "learning by playing" paradigm, in which each learning object is built up as a goal of a Goal-Oriented Learning Agent (GOLA). In AVILE, students conduct the personalized virtual experiments through the simulations and engaging role-playing games for knowledge acquisition by interacting with the intelligent GOLAs. Each GOLA provides most appropriate instructions by analyzing the students' learning process, and stimulates the students to make deeper learning within the exploration and knowledge transfer on real problems in the virtual learning environment. We adopted this methodology to teach plant transportation for secondary school students and received very positive results.