AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Émile: Marshalling passions in training and education
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Emotional meaning and expression in animated faces
Affective interactions
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Proceedings of the fifth international conference on Autonomous agents
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Generating Natural Language under Pragmatic Constraints
Generating Natural Language under Pragmatic Constraints
Embodied agents for multi-party dialogue in immersive virtual worlds
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Reasoning with cause and effect
AI Magazine
Embodied agents for multi-party dialogue in immersive virtual worlds
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Toward a New Generation of Virtual Humans for Interactive Experiences
IEEE Intelligent Systems
Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
Modeling coping behavior in virtual humans: don't worry, be happy
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Negotiation over tasks in hybrid human-agent teams for simulation-based training
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
To feel or not to feel: the role of affect in human-computer interaction
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Applied system simulation
AI Magazine - Special issue on achieving human-level AI through integrated systems and research
Dialogs taking into account experience, emotions and personality
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Extending character-based storytelling with awareness and feelings
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Simulation of individual spontaneous reactive behavior
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Emotional input for character-based interactive storytelling
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Modeling human behavior for virtual training systems
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 1
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
An event-response model inspired by emotional behaviors
BI'11 Proceedings of the 2011 international conference on Brain informatics
Multimodal authoring tool for populating a database of emotional reactive animations
MLMI'05 Proceedings of the Second international conference on Machine Learning for Multimodal Interaction
A domain-independent framework for modeling emotion
Cognitive Systems Research
A computational model based on Gross' emotion regulation theory
Cognitive Systems Research
Dialogs taking into account experience, emotions and personality
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Intelligent virtual humans with autonomy and personality: State-of-the-art
Intelligent Decision Technologies
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Emotions have a powerful impact on behavior and beliefs. The goal of our research is to create general computational models of this interplay of emotion, cognition and behavior to inform the design of virtual humans. Here, we address an aspect of emotional behavior that has been studied extensively in the psychological literature but largely ignored by computational approaches, emotion-focused coping. Rather than motivating external action, emotion-focused coping strategies alter beliefs in response to strong emotions. For example an individual may alter beliefs about the importance of a goal that is being threatened, thereby reducing their distress. We present a preliminary model of emotion-focused coping and discuss how coping processes, in general, can be coupled to emotions and behavior. The approach is illustrated within a virtual reality training environment where the models are used to create virtual human characters in high-stress social situations.