Data mining: practical machine learning tools and techniques with Java implementations
Data mining: practical machine learning tools and techniques with Java implementations
Toward a New Generation of Virtual Humans for Interactive Experiences
IEEE Intelligent Systems
The Event Heap: A Coordination Infrastructure for Interactive Workspaces
WMCSA '02 Proceedings of the Fourth IEEE Workshop on Mobile Computing Systems and Applications
Authoring branching storylines for training applications
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Estimating continuous distributions in Bayesian classifiers
UAI'95 Proceedings of the Eleventh conference on Uncertainty in artificial intelligence
From Linear Story Generation to Branching Story Graphs
IEEE Computer Graphics and Applications
Story scripting for automating cinematics and cut-scenes in video games
Future Play '07 Proceedings of the 2007 conference on Future Play
Toward intelligent support of authoring machinima media content: story and visualization
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Towards Real-Time Authoring of Believable Agents in Interactive Narrative
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Analyzing Topic Transitions using Term Context-dependent Attractiveness
Proceedings of the 2010 conference on Information Modelling and Knowledge Bases XXI
Conceiving ShapeShifting TV: a computational language for truly-interactive TV
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
International Journal of Computer Games Technology
Bridging Topics for Story Generation
Proceedings of the 2011 conference on Information Modelling and Knowledge Bases XXII
Business Games for Leadership Development: A Systematic Review
Simulation and Gaming
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Simulation-based training is increasingly being used within the military to practice and develop the skills of successful soldiers. For the skills associated with successful military leadership, our inability to model human behavior to the necessary degree of fidelity in constructive simulations requires that new interactive designs be developed. The ICT Leaders project supports leadership development through the use of branching storylines realized within a virtual reality environment. Trainees assume a role in a fictional scenario, where the decisions that they make in this environment ultimately affect the success of a mission. All trainee decisions are made in the context of natural language conversations with virtual characters. The ICT Leaders project advances a new form of interactive training by incorporating a suite of Artificial Intelligence technologies, including control architectures, agents of mixed autonomy, and natural language processing algorithms.