Dynamic Memory: A Theory of Reminding and Learning in Computers and People
Dynamic Memory: A Theory of Reminding and Learning in Computers and People
Automated story capture from conversational speech
Proceedings of the 3rd international conference on Knowledge capture
Fourth frame forums: interactive comics for collaborative learning
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Authoring interactive narratives with hypersections
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Branching storylines in virtual reality environments for leadership development
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
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Progress in the area of interactive training applications has led to the formulation of methodologies that have been successfully transitioned out of research labs and into the practices of commercial developers. This paper reviews the academic origins of a methodology for developing training applications that incorporate branching storylines to engage users in a first-person learn-by-doing experience, originally referred to as Outcome-Driven Simulations. Innovations and modifications to this methodology from the commercial sector are then reviewed, and the steps in this methodology are described, as implemented in current best practices. Finally, new research efforts based on this methodology are examined, including the introduction of natural language processing technology to enable human-computer conversations and the integration of branching storylines into real-time virtual reality environments. A prototype application to support leadership development within the U.S. Army that includes these advances is described.