The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Intelligent multi-shot visualization interfaces for dynamic 3D worlds
IUI '99 Proceedings of the 4th international conference on Intelligent user interfaces
Expressive autonomous cinematography for interactive virtual environments
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Representation, Coherence and Inference
Artificial Intelligence Review
Towards an architecture for intelligent control of narrative in interactive virtual worlds
Proceedings of the 8th international conference on Intelligent user interfaces
ScriptEase: Generative Design Patterns for Computer Role-Playing Games
Proceedings of the 19th IEEE international conference on Automated software engineering
Narrative generation: balancing plot and character
Narrative generation: balancing plot and character
An objective character believability evaluation procedure for multi-agent story generation systems
Lecture Notes in Computer Science
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Branching storylines in virtual reality environments for leadership development
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
A discourse planning approach to cinematic camera control for narratives in virtual environments
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 1
Declarative camera control for automatic cinematography
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Scribe: a tool for authoring event driven interactive drama
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Towards accessible authoring tools for interactive storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Understanding script-based stories using commonsense reasoning
Cognitive Systems Research
PRISM: A Framework for Authoring Interactive Narratives
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Towards intelligent authoring tools for machinima creation
CHI '09 Extended Abstracts on Human Factors in Computing Systems
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The Internet and the availability of authoring tools have enabled a greater community of media content creators, including nonexperts. However, while media authoring tools often make it technically feasible to generate, edit and share digital media artifacts, they do not guarantee that the works will be valuable or meaningful to the community at large. Therefore intelligent tools that support the authoring and creative processes are especially valuable. In this paper, we describe two intelligent support tools for the authoring and production of machinima. Machinima is a technique for producing computer-animated movies through the manipulation of computer game technologies. The first system we describe, ReQUEST, is an intelligent support tool for the authoring of plots. The second system, Cambot, produces machinima from a pre-authored script by manipulating virtual avatars and a virtual camera in a 3D graphical environment.