Communicative acts for explanation generation
International Journal of Man-Machine Studies
Automated discourse generation using discourse structure relations
Artificial Intelligence - Special volume on natural language processing
Expressive autonomous cinematography for interactive virtual environments
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Maintaining knowledge about temporal intervals
Communications of the ACM
Planning animation cinematography and shot structure to communicate theme and mood
Proceedings of the 2nd international symposium on Smart graphics
Explicit Representation of Events, Actions and Plans for Assumption-Based Plan Reasoning
Explicit Representation of Events, Actions and Plans for Assumption-Based Plan Reasoning
Planning text for advisory dialogues
ACL '89 Proceedings of the 27th annual meeting on Association for Computational Linguistics
Declarative camera control for automatic cinematography
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Toward intelligent support of authoring machinima media content: story and visualization
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
A COMPUTATIONAL MODEL OF AN INTELLIGENT NARRATOR FOR INTERACTIVE NARRATIVES
Applied Artificial Intelligence
Towards intelligent authoring tools for machinima creation
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Darshak: an intelligent cinematic camera planning system
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Extending models of conflict and intent dynamics in narrative-based virtual worlds
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
The practice of combining cinematic narrative with 3D gameplay
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
A framework for narrative adaptation in interactive story-based learning environments
Proceedings of the Intelligent Narrative Technologies III Workshop
Towards affective camera control in games
User Modeling and User-Adapted Interaction
Towards adaptive virtual camera control in computer games
SG'11 Proceedings of the 11th international conference on Smart graphics
Modelling virtual camera behaviour through player gaze
Proceedings of the 6th International Conference on Foundations of Digital Games
Automated camera planning to film robot operations
Artificial Intelligence Review
A brain-computer interface to a plan-based narrative
IJCAI'13 Proceedings of the Twenty-Third international joint conference on Artificial Intelligence
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As the complexity of narrative-based virtual environments grows, the need for effective communication of information to the users of these systems increase. Effective camera control for narrative-oriented virtual worlds involves decision making at three different levels: choosing cinematic geometric composition, choosing the best camera parameters for conveying affective information, and choosing camera shots and transitions to maintain thetorical coherence. We propose a camera planning system that mirrors the film production pipeline; we describe our formalization of film idioms used to communicate affective information. Our representation of idioms captures their hierarchical nature, represents the causal motivation for selection of shots, and provides a way for the system designer to specify the ranking of candidate shot sequences.