The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time cinematic camera control for interactive narratives
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A discourse planning approach to cinematic camera control for narratives in virtual environments
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 1
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Realtime 3D game director faces challenges of presenting gameplay with aesthetic and fresh visual experience to its player. Cinematic narrative in game production has been borrowed from Hollywood for several years. Cinematic camera narrative has been implemented by many published game titles. However 3D game is different from movie due to its highly interactivity. This paper presents experiences of co-developing cinematic narrative camera system with game director from film and art background for various game genres including shooter, action adventure, and sports. We also explore new possibilities to enhance cinematic experience introduced by programmable graphics hardware. Unlike most related works, we also present perspectives from game designer and director from non-technical background.