The practice of combining cinematic narrative with 3D gameplay

  • Authors:
  • Charles Shih-I Yeh

  • Affiliations:
  • Playtron Technology Inc., Vancouver, B.C. Canada

  • Venue:
  • HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
  • Year:
  • 2007

Quantified Score

Hi-index 0.00

Visualization

Abstract

Realtime 3D game director faces challenges of presenting gameplay with aesthetic and fresh visual experience to its player. Cinematic narrative in game production has been borrowed from Hollywood for several years. Cinematic camera narrative has been implemented by many published game titles. However 3D game is different from movie due to its highly interactivity. This paper presents experiences of co-developing cinematic narrative camera system with game director from film and art background for various game genres including shooter, action adventure, and sports. We also explore new possibilities to enhance cinematic experience introduced by programmable graphics hardware. Unlike most related works, we also present perspectives from game designer and director from non-technical background.