Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
From Linear Story Generation to Branching Story Graphs
IEEE Computer Graphics and Applications
Toward intelligent support of authoring machinima media content: story and visualization
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Planning-integrated story graph for interactive narratives
SRMC '08 Proceedings of the 2nd ACM international workshop on Story representation, mechanism and context
Believable agents and intelligent story adaptation for interactive storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Scribe: a tool for authoring event driven interactive drama
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Towards accessible authoring tools for interactive storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Proceedings of the Symposium on Human Interface 2009 on Human Interface and the Management of Information. Information and Interaction. Part II: Held as part of HCI International 2009
Say Anything: Using Textual Case-Based Reasoning to Enable Open-Domain Interactive Storytelling
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on Common Sense for Interactive Systems
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The advances in computing technologies enable the computer users to create and share their own stories to the community at large. However, it is still regarded as complicated and laborious to author interactive narratives, where a story adapts as the user interacts with it. In authoring interactive narratives, two main approaches--branching graphs and AI planning--have been significantly used to augment interactivity into conventional linear narratives. Although each approach offers its own possibilities and limitations, few efforts have been made to blend these approaches. This paper describes a framework for authoring interactive narratives that employs an adapted branching narrative structure that also uses planning formalism to enable automated association between nodes. We expect that our work is valuable for non-expert users as well as AI researchers in interactive storytelling who need to create a large quantity of story contents for varied endings for a story.