Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
Multivariate data analysis (4th ed.): with readings
Multivariate data analysis (4th ed.): with readings
The media equation: how people treat computers, television, and new media like real people and places
An introduction to text-to-speech synthesis
An introduction to text-to-speech synthesis
Talking to customers on the Web: a comparison of three voice alternatives
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
The elements of computer credibility
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Embodiment in conversational interfaces: Rea
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The psychological origins of perceived usefulness and ease-of-use
Information and Management
Does computer-generated speech manifest personality? an experimental test of similarity-attraction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The effect of communication modality on cooperation in online environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Designing a non-verbal language for expressive avatars
Proceedings of the third international conference on Collaborative virtual environments
External manifestations of trustworthiness in the interface
Communications of the ACM
An empirical study of human Web assistants: implications for user support in Web information systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
First impressions: emotional and cognitive factors underlying judgments of trust e-commerce
Proceedings of the 3rd ACM conference on Electronic Commerce
Can computer-generated speech have gender?: an experimental test of gender stereotype
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Designing social presence of social actors in human computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior
Information Systems Research
Toward a more robust theory and measure of social presence: review and suggested criteria
Presence: Teleoperators and Virtual Environments
Journal of Management Information Systems
Let's Shop Online Together: An Empirical Investigation of Collaborative Online Shopping Support
Information Systems Research
Assisting e-government users with animated talking faces
interactions - Help! User assistance and HCI
Knowing your customers: Using a reciprocal relationship to enhance voluntary information disclosure
Decision Support Systems
A realistic, virtual head for human-computer interaction
Interacting with Computers
Information Systems Frontiers
Let's Shop Online Together: An Empirical Investigation of Collaborative Online Shopping Support
Information Systems Research
Live-chat agent assignments to heterogeneous e-customers under imperfect classification
ACM Transactions on Management Information Systems (TMIS)
Journal of the American Society for Information Science and Technology
A cognitive-experiential approach to modelling web navigation
International Journal of Human-Computer Studies
3D Talking-Head Interface to Voice-Interactive Services on Mobile Phones
International Journal of Mobile Human Computer Interaction
ReComment: towards critiquing-based recommendation with speech interaction
Proceedings of the 7th ACM conference on Recommender systems
A surrogate competition approach to enhancing game-based learning
ACM Transactions on Computer-Human Interaction (TOCHI)
Advice sharing between paired users in online travel planning
Journal of Theoretical and Applied Electronic Commerce Research
Hi-index | 0.00 |
Expansion and growth of online shopping has led many companies to provide real-time communications on their Web sites to facilitate human-to-human interaction between service representatives and customers. The current study analyzes the interface design of such Live Help functions. More specifically, it attempts to understand whether or not the implementation of Text-To-Speech (TTS) voice communication and 3D avatars in the user interface of Live Help affects consumers' views of their own interactions with a service person.A laboratory experiment was designed to empirically test the hypotheses that TTS voice communication and 3D avatars can significantly affect consumers' perceptions of presence and flow. A 2*3 full factorial design was used (assessing three options for the use of voice and text, and two options for the use of avatars). The results of the experiment demonstrate that the presence of TTS voice significantly increases consumers' perceptions of flow (a construct depicting a user's interaction with a computer as playful and exploratory), while 3D avatars enhance consumers' feelings of telepresence (a user's experience of seeming to be present in a remote environment by means of a communication medium). These findings offer practitioners guidelines on how to improve interface designs for real-time human-to-human communications on electronic commerce Web sites.