Building distributed virtual environments to support collaborative work
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Visiting a museum together: how to share a visit to a virtual world
Journal of the American Society for Information Science - Special topic issue: When museum informatics meets the World Wide Web
Individual differences in virtual environments-introduction and overview
Journal of the American Society for Information Science - Special topic issue: individual differences in virtual environments
An emprical study of best practices in virtual teams
Information and Management
An immersive 3D video-conferencing system using shared virtual team user environments
Proceedings of the 4th international conference on Collaborative virtual environments
Electronic Mail and Organizational Communication: Does Saying "Hi" Really Matter?
Organization Science
Testing Media Richness Theory in the New Media: the Effects of Cues, Feedback, and Task Equivocality
Information Systems Research
Beyond Media Richness: An Empirical Test of Media Synchronicity Theory
HICSS '98 Proceedings of the Thirty-First Annual Hawaii International Conference on System Sciences - Volume 1
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Virtual teams: a review of current literature and directions for future research
ACM SIGMIS Database
The Social Construction of Meaning: An Alternative Perspective on Information Sharing
Information Systems Research
ACM Transactions on Computer-Human Interaction (TOCHI)
Journal of Management Information Systems
Crossroads
Journal of the American Society for Information Science and Technology
Getting Real About Virtual Worlds: A Review
International Journal of Virtual Communities and Social Networking
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Scholars and practitioners alike increasingly emphasize the importance of the virtual world as a new medium of communication. Key to the success of this digital medium is its ability to support information exchange when compared with face-to-face communication. Its potential is highlighted by the literature illustrating the inadequacy of traditional computer-mediated communication (CMC) tools, such as e-mail and video conferencing, to support communication among geographically dispersed coworkers. Many of the traditional CMC tools lack the needed support for effective information exchange to varying degrees. The emergence of a sophisticated virtual world, such as Second Life, has met this dearth. We draw on the theories of task closure and media richness to propose a parsimonious model of information exchange behavior in a virtual world context. Observations from a series of group-based project discussion sessions in face-to-face and virtual world settings, respectively, suggest that the information exchange between coworkers in both settings could be similar. Specifically, virtual coworkers might be able to achieve task closure (i.e., the complete transmission of intended work-related information) in the same way as their counterparts in the face-to-face context. © 2012 Wiley Periodicals, Inc.