Menu search and selection processes: a quantitative performance model
International Journal of Man-Machine Studies
Cognitive walkthrough for the web
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior
Information Systems Research
A person-artefact-task (PAT) model of flow antecedents in computer-mediated environments
International Journal of Human-Computer Studies - Special issue on HCI and MIS
A grounded theory of the flow experiences of web users
International Journal of Human-Computer Studies - Incorporating knowledge acquisition
Individual differences and behavioral metrics involved in modeling web navigation
Universal Access in the Information Society
ACM Transactions on Computer-Human Interaction (TOCHI)
International Journal of Human-Computer Studies
ERP training with a web-based electronic learning system: The flow theory perspective
International Journal of Human-Computer Studies
Design parameters of rating scales for web sites
ACM Transactions on Computer-Human Interaction (TOCHI)
Towards a theory of user judgment of aesthetics and user interface quality
ACM Transactions on Computer-Human Interaction (TOCHI)
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
Impact of media richness and flow on e-learning technology acceptance
Computers & Education
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
Editorial: Modelling user experience - An agenda for research and practice
Interacting with Computers
Handbook of Partial Least Squares: Concepts, Methods and Applications
Handbook of Partial Least Squares: Concepts, Methods and Applications
A task-based model of perceived website complexity
MIS Quarterly
Automatic generation of limited-depth hyper-documents from clinical guidelines
Proceedings of the 2013 ACM symposium on Document engineering
Toward a mathematical model of motivation, volition, and performance
Computers & Education
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Flow experience, the degree to which a person feels involved in a particular activity, is an important influence on human-computer interaction. Building on Guo and Poole's (2009) model of flow experience in Web navigation, and van Schaik and Ling's (in press) cognitive-experiential approach to modelling interaction experience, this research demonstrates the crucial role of the preconditions of flow experience in human-computer interaction. In an experiment, the preconditions of flow experience - but not flow experience proper - mediated the effects of artefact complexity, task complexity and intrinsic motivation (as a situation-specific trait) on both flow and task outcome. However, preconditions did not predict overall artefact evaluation. Within a staged model of flow experience, the broader implications of this work for human-computer interaction are explored.