Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 98 Conference abstracts and applications
VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Enabling a Continuum of Virtual Environment Experiences
IEEE Computer Graphics and Applications
Comparative effectiveness of augmented reality in object assembly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visuo-Haptic Display Using Head-Mounted Projector
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Toward a more robust theory and measure of social presence: review and suggested criteria
Presence: Teleoperators and Virtual Environments
Adaptive Scene Synchronization for Virtual and Mixed Reality Environments
VR '04 Proceedings of the IEEE Virtual Reality 2004
System and interface framework for SCAPE as a collaborative infrastructure
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Mobile Face Capture for Virtual Face Videos
CVPRW '04 Proceedings of the 2004 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'04) Volume 5 - Volume 05
A Method for Designing Marker-Based Tracking Probes
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
A Wide Field-of-view Head Mounted Projective Display using Hyperbolic Half-silvered Mirrors
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Augmented reality using personal projection and retroreflection
Personal and Ubiquitous Computing
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Distributed systems technologies supporting 3D visualization and social collaboration will be increasing in frequency and type over time. An emerging type of head-mounted display referred to as the head-mounted projection display (HMPD) was recently developed that only requires ultralight optics (i.e., less than 8 g per eye) that enables immersive multiuser, mobile augmented reality 3D visualization, as well as remote 3D collaborations. In this paper a review of the development of lightweight HMPD technology is provided, together with insight into what makes this technology timely and so unique. Two novel emerging HMPD-based technologies are then described: a teleportal HMPD (T-HMPD) enabling face-to-face communication and visualization of shared 3D virtual objects, and a mobile HMPD (M-HMIPD) designed for outdoor wearable visualization and communication. Finally, the use of HMPD in medical visualization and training, as well as in infospaces, two applications developed in the ODA and MIIND labs respectively, are discussed.