Programming expert systems in OPS5: an introduction to rule-based programming
Programming expert systems in OPS5: an introduction to rule-based programming
Intelligent agents in computer games
AAAI '99/IAAI '99 Proceedings of the sixteenth national conference on Artificial intelligence and the eleventh Innovative applications of artificial intelligence conference innovative applications of artificial intelligence
Computer Go: an AI oriented survey
Artificial Intelligence
Games, computers and artificial intelligence
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Human-Level AI's Killer Application: Interactive Computer Games
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
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The growth of the mobile gaming market offers considerable potential for the deployment of engaging and compelling games constructed using AI components and techniques. This paper discusses a rule-based approach for constructing lightweight Game AI systems for deployment on mobile devices. The development environment and the mimosa programming language for constructing Game AI components are outlined. A prototype game of Texas Hold'em Poker implemented using this environment is described. Ideas for future work, including the development of games mentors for deployment on mobile devices are briefly presented.