A lightweight rule-based Al engine for mobile games

  • Authors:
  • Lynne Hall;Adrian Gordon;Russell James;Lynne Newall

  • Affiliations:
  • University of Sunderland, Sunderland, UK;Mimosa Wireless Ltd., Newcastle Upon Tyne, UK;Mimosa Wireless Ltd., Newcastle Upon Tyne, UK;University of Northumbria, Newcastle Upon Tyne, UK

  • Venue:
  • Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
  • Year:
  • 2004

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Abstract

The growth of the mobile gaming market offers considerable potential for the deployment of engaging and compelling games constructed using AI components and techniques. This paper discusses a rule-based approach for constructing lightweight Game AI systems for deployment on mobile devices. The development environment and the mimosa programming language for constructing Game AI components are outlined. A prototype game of Texas Hold'em Poker implemented using this environment is described. Ideas for future work, including the development of games mentors for deployment on mobile devices are briefly presented.