Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Swarm intelligence: from natural to artificial systems
Swarm intelligence: from natural to artificial systems
Design of a Virtual Human Presenter
IEEE Computer Graphics and Applications
A multiagent approach for musical interactive systems
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Organised Sound
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
VirtuaLatin " Towards a Musical Multi-Agent System
ICCIMA '05 Proceedings of the Sixth International Conference on Computational Intelligence and Multimedia Applications
ACM SIGGRAPH 2006 Papers
Interactive control of real-time crowd navigation in virtual environment
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Social Perception and Steering for Online Avatars
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Behavioral Animation Model for Real-Time Crowd Simulation
ICACC '09 Proceedings of the 2009 International Conference on Advanced Computer Control
Swarm Intelligence for Generative Music
ISM '09 Proceedings of the 2009 11th IEEE International Symposium on Multimedia
EvoCOMNET'10 Proceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part II
Semantic ambient media: From ambient advertising to ambient-assisted living
Multimedia Tools and Applications
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We present in this paper a media installation creating in real-time ambient electronic music from a multi-agent simulation by associating agents with sounds. More specifically, we associate various sound parameters with the internal state of an agent at a given time (position, orientation, internal variables, etc.), and therefore the evolution of an agent during the simulation will modify the corresponding soundscape. The sound sources are dynamically spatialized in the actual installation space through several loudspeakers (24 loudspeakers驴+驴1 subwoofer) and modified in real-time, providing thus an ever-changing ambient soundscape. This generative music installation uses Nature-inspired simulations to drive the musical processes, and in particular the swarm intelligence metaphor.