Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Swarm intelligence: from natural to artificial systems
Swarm intelligence: from natural to artificial systems
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
Design of a Virtual Human Presenter
IEEE Computer Graphics and Applications
Organised Sound
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2006 Papers
Interactive control of real-time crowd navigation in virtual environment
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Social Perception and Steering for Online Avatars
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Behavioral Animation Model for Real-Time Crowd Simulation
ICACC '09 Proceedings of the 2009 International Conference on Advanced Computer Control
Swarm Intelligence for Generative Music
ISM '09 Proceedings of the 2009 11th IEEE International Symposium on Multimedia
Multimedia Tools and Applications
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Sound Agents is a media intallation relating real space and virtual sound space. Each agent is a virtual entity producing sound, which has its own autonomous behavior. This sound is spatialized in the real installation space through many loudspeakers (24 loudspeakers + 1 subwoofer), creating thus an ever-changing ambient music which is dynamically spatialized and modified by the movement of the virtual agents. We implemented a first propotype of this general scheme by using swarm intelligence and the classical ant foraging simulation to generate ambient soundscape, associating sounds to ants movements and pheromone levels. We further designed a declarative high-level language for describing autonomous behaviors of the virtual sound agents.This language is based on the notion of goal constraints and simple constraint-based local search techniques are defined as a behavior engine.