Improved methods of estimating shape from shading using the light source coordinate system
Artificial Intelligence
Real-time obstacle avoidance for manipulators and mobile robots
International Journal of Robotics Research
Algorithms
Computer Vision, Graphics, and Image Processing
Shading from shape, the eikonal equation solved by grey-weighted distance transform
Pattern Recognition Letters
Shape from shading
Height and gradient from shading
International Journal of Computer Vision
A viscosity solutions approach to shape-from-shading
SIAM Journal on Numerical Analysis
Tracking level sets by level sets: a method for solving the shape from shading problem
Computer Vision and Image Understanding
Computer Vision and Image Understanding
Global Minimum for Active Contour Models: A Minimal Path Approach
International Journal of Computer Vision
SIAM Review
Robot Motion Planning
Finding Shortest Paths on Surfaces Using Level Sets Propagation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Shape from Shading and Viscosity Solutions
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part II
Shape-from-Shading Under Perspective Projection
International Journal of Computer Vision
Scene-consistent detection of feature points in video sequences
Computer Vision and Image Understanding
A Generic and Provably Convergent Shape-from-Shading Method for Orthographic and Pinhole Cameras
International Journal of Computer Vision
Short note: O(N) implementation of the fast marching algorithm
Journal of Computational Physics
A variational approach to path planning in three dimensions using level set methods
Journal of Computational Physics
ACM SIGGRAPH 2006 Papers
A Unifying and Rigorous Shape from Shading Method Adapted to Realistic Data and Applications
Journal of Mathematical Imaging and Vision
A fast marching formulation of perspective shape from shading under frontal illumination
Pattern Recognition Letters
Shape-from-shading for oblique lighting with accuracy enhancement by light direction optimization
EURASIP Journal on Applied Signal Processing
Numerical methods for shape-from-shading: A new survey with benchmarks
Computer Vision and Image Understanding
A Geometric Approach for Regularization of the Data Term in Stereo-Vision
Journal of Mathematical Imaging and Vision
Path planning using Shi and Karl level sets
Proceedings of the 1st international conference on Robot communication and coordination
Noise Analysis of a SFS Algorithm Formulated under Various Imaging Conditions
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Fast Object Segmentation by Growing Minimal Paths from a Single Point on 2D or 3D Images
Journal of Mathematical Imaging and Vision
A Fast Marching Method for Hamilton-Jacobi Equations Modeling Monotone Front Propagations
Journal of Scientific Computing
Shape from Shading Using Probability Functions and Belief Propagation
International Journal of Computer Vision
Fast Shape from Shading for Phong-Type Surfaces
SSVM '09 Proceedings of the Second International Conference on Scale Space and Variational Methods in Computer Vision
Recovering Shape by Shading and Stereo Under Lambertian Shading Model
International Journal of Computer Vision
A Multi-Image Shape-from-Shading Framework for Near-Lighting Perspective Endoscopes
International Journal of Computer Vision
Seeking chances through interface design: the role of abduction
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
A hybrid receding horizon control method for path planning in uncertain environments
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
User-guided shape from shading to reconstruct fine details from a single photograph
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part I
Shape-from-shading algorithm for oblique light source
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part II
A solution to illumination direction estimation of a shaded image: Genetic algorithm
Image and Vision Computing
Geodesic Methods in Computer Vision and Graphics
Foundations and Trends® in Computer Graphics and Vision
A boundary-only meshless method for numerical solution of the Eikonal equation
Computational Mechanics
A new shape from shading approach for specular surfaces
AICI'11 Proceedings of the Third international conference on Artificial intelligence and computational intelligence - Volume Part III
Molding face shapes by example
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part I
Computers & Mathematics with Applications
Fast and robust semi-automatic liver segmentation with haptic interaction
MICCAI'06 Proceedings of the 9th international conference on Medical Image Computing and Computer-Assisted Intervention - Volume Part II
Heuristically driven front propagation for geodesic paths extraction
VLSM'05 Proceedings of the Third international conference on Variational, Geometric, and Level Set Methods in Computer Vision
Fast marching method for generic shape from shading
VLSM'05 Proceedings of the Third international conference on Variational, Geometric, and Level Set Methods in Computer Vision
Crowd flow characterization with optimal control theory
ACCV'09 Proceedings of the 9th Asian conference on Computer Vision - Volume Part II
An application of circumscribed circle filter in the Multi-Stencils Fast Marching method
Proceedings of the 27th Annual ACM Symposium on Applied Computing
The Chebyshev spectral viscosity method for the time dependent Eikonal equation
Mathematical and Computer Modelling: An International Journal
A parallel fast sweeping method for the Eikonal equation
Journal of Computational Physics
Fast Path Re-planning Based on Fast Marching and Level Sets
Journal of Intelligent and Robotic Systems
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An optimal algorithm for the reconstruction of a surface from its shading image is presented. The algorithm solves the 3D reconstruction from a single shading image problem. The shading image is treated as a penalty function and the height of the reconstructed surface is a weighted distance. A consistent numerical scheme based on Sethian's fast marching method is used to compute the reconstructed surface. The surface is a viscosity solution of an Eikonal equation for the vertical light source case. For the oblique light source case, the reconstructed surface is the viscosity solution to a different partial differential equation. A modification of the fast marching method yields a numerically consistent, computationally optimal, and practically fast algorithm for the classical shape from shading problem. Next, the fast marching method coupled with a back tracking via gradient descent along the reconstructed surface is shown to solve the path planning problem in robot navigation.