IEEE Transactions on Pattern Analysis and Machine Intelligence
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Optimal Algorithm for Shape from Shading and Path Planning
Journal of Mathematical Imaging and Vision
Recovering Shading from Color Images
ECCV '92 Proceedings of the Second European Conference on Computer Vision
ICIAP '97 Proceedings of the 9th International Conference on Image Analysis and Processing-Volume I - Volume I
Interactive Shape from Shading
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Shape from Shading: A Well-Posed Problem?
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
ACM SIGGRAPH 2005 Papers
Recovering Intrinsic Images from a Single Image
IEEE Transactions on Pattern Analysis and Machine Intelligence
Shape from Shading: Recognizing the Mountains through a Global View
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
A Global Solution to the SFS Problem Using B-spline Surface and Simulated Annealing
ICPR '06 Proceedings of the 18th International Conference on Pattern Recognition - Volume 02
A Unifying and Rigorous Shape from Shading Method Adapted to Realistic Data and Applications
Journal of Mathematical Imaging and Vision
Shape from shading for the digitization of curved documents
Machine Vision and Applications
Integrating surface normal vectors using fast marching method
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part III
High-quality tactile paintings
Journal on Computing and Cultural Heritage (JOCCH)
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Many real objects, such as faces, sculptures, or low-reliefs are composed of many detailed parts that can not be easily modeled by an artist nor by 3D scanning. In this paper, we propose a new shape from shading (SfS) approach to rapidly model details of these objects such as wrinkles and reliefs of surfaces from one photograph. The method first determines the surface's flat areas in the photograph. Then, it constructs a graph of relative altitudes between each of these flat areas. We circumvent the ill-posed problem of shape from shading by having the user set if some of these flat areas are a local maximum or a local minimum; additional points can be added by the user (e.g. at discontinuous creases) - this is the only user input. We use an intuitive mass-spring based minimization to determine the final position of these flat areas and a fast-marching method to generate the surface. This process can be iterated until the user is satisfied with the resulting surface. We illustrate our approach on real faces and low-relief photographs.