Destination flow for crowd simulation

  • Authors:
  • Stefano Pellegrini;Jürgen Gall;Leonid Sigal;Luc Van Gool

  • Affiliations:
  • ETH Zurich, Switzerland;MPI for Intelligent Systems, Germany;Disney Research Pittsburgh;ETH Zurich, Switzerland

  • Venue:
  • ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume Part III
  • Year:
  • 2012

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Abstract

We present a crowd simulation that captures some of the semantics of a specific scene by partly reproducing its motion behaviors, both at a lower level using a steering model and at the higher level of goal selection. To this end, we use and generalize a steering model based on linear velocity prediction, termed LTA. From a goal selection perspective, we reproduce many of the motion behaviors of the scene without explicitly specifying them. Behaviors like "wait at the tram stop" or "stroll-around" are not explicitly modeled, but learned from real examples. To this end, we process real data to extract information that we use in our simulation. As a consequence, we can easily integrate real and virtual agents in a mixed reality simulation. We propose two strategies to achieve this goal and validate the results by a user study.