Survey on Real-Time Crowds Simulation
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Hierarchical Path Planning for Virtual Crowds
Motion in Games
Eye-catching crowds: saliency based selective variation
ACM SIGGRAPH 2009 papers
A case study of multi-resolution modeling for crowd simulation
SpringSim '09 Proceedings of the 2009 Spring Simulation Multiconference
A semantic environment model for crowd simulation in multilayered complex environment
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Boids that see: Using self-occlusion for simulating large groups on GPUs
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
Data Driven Evaluation of Crowds
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
A synthetic-vision based steering approach for crowd simulation
ACM SIGGRAPH 2010 papers
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
BehaveRT: a GPU-based library for autonomous characters
MIG'10 Proceedings of the Third international conference on Motion in games
Towards agent-based crowd simulation in airports using games technology
KES-AMSTA'11 Proceedings of the 5th KES international conference on Agent and multi-agent systems: technologies and applications
Transactions on computational science XII
Virtual Reality in Brazil 2011: Simulating crowds based on a space colonization algorithm
Computers and Graphics
Human relationship modeling in agent-based crowd evacuation simulation
PRIMA'11 Proceedings of the 14th international conference on Agents in Principle, Agents in Practice
Accounting for patterns of collective behavior in crowd locomotor dynamics for realistic simulations
Transactions on Edutainment VII
Human behaviour modelling for simulating evacuation of buildings on fire
Transactions on Edutainment VII
Efficient and validated simulation of crowds for an evacuation assistant
Computer Animation and Virtual Worlds
Crowd distribution and location preference
Computer Animation and Virtual Worlds
From their environment to their behavior: a procedural approach to model groups of virtual agents
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Destination flow for crowd simulation
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume Part III
Generating diverse ethnic groups with genetic algorithms
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Using emotion transmission to simulate spectator behaviors
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Crowd simulation: extended oriented bounding boxes for geometry and motion representation
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
Agent-based crowd simulation in airports using games technology
Transactions on Computational Collective Intelligence VIII
Visualisation on demand for agent-based simulation
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
SPREAD: sound propagation and perception for autonomous agents in dynamic environments
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A pattern-based modeling framework for simulating human-like pedestrian steering behaviors
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
DHM'13 Proceedings of the 4th international conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: human body modeling and ergonomics - Volume Part II
Context-sensitive data-driven crowd simulation
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Interactive techniques for populating large virtual cities
UDMV '13 Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation
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