From their environment to their behavior: a procedural approach to model groups of virtual agents

  • Authors:
  • Rafael Hocevar;Fernando Marson;Vinícius Cassol;Henry Braun;Rafael Bidarra;Soraia R. Musse

  • Affiliations:
  • Graduate Course in Computer Science, Pontifícia Universidade Católica do Rio Grande do Sul, Porto Alegre, Brazil;Graduate Course in Computer Science, Pontifícia Universidade Católica do Rio Grande do Sul, Porto Alegre, Brazil;Graduate Course in Computer Science, Pontifícia Universidade Católica do Rio Grande do Sul, Porto Alegre, Brazil;Graduate Course in Computer Science, Pontifícia Universidade Católica do Rio Grande do Sul, Porto Alegre, Brazil;Computer Graphics Group, Delft University of Technology, Delft, The Netherlands;Graduate Course in Computer Science, Pontifícia Universidade Católica do Rio Grande do Sul, Porto Alegre, Brazil

  • Venue:
  • IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
  • Year:
  • 2012

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Abstract

Simulation of everyday situations from real life can be a very useful tool in entertainment applications and training systems. Such applications, as games or computer animated movies usually need to provide virtual environments populated with virtual autonomous agents. Commonly, the agents need to be able to evolve in their environment, avoiding collision with each other and obstacles, besides interacting with other characters in order to provide realistic simulations. We present a model to simulate coherent group behaviors based on procedural modeling and semantic environments. Our main focus is virtual environments and agents, present in the background of games or movies generated with few/without user intervention.