Finding paths for coherent groups using clearance
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
WWW '05 Special interest tracks and posters of the 14th international conference on World Wide Web
Using computer vision to simulate the motion of virtual agents: Research Articles
Computer Animation and Virtual Worlds
Crowd Simulation
Services in Game Worlds: A Semantic Approach to Improve Object Interaction
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
AN INTERACTIVE MODEL FOR STEERING BEHAVIORS OF GROUPS OF CHARACTERS
Applied Artificial Intelligence - Intelligent Virtual Agents
Simulating the local behaviour of small pedestrian groups
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Virtual Reality in Brazil 2011: Simulating crowds based on a space colonization algorithm
Computers and Graphics
CrowdVis: a framework for real time crowd visualization
Proceedings of the 28th Annual ACM Symposium on Applied Computing
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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Simulation of everyday situations from real life can be a very useful tool in entertainment applications and training systems. Such applications, as games or computer animated movies usually need to provide virtual environments populated with virtual autonomous agents. Commonly, the agents need to be able to evolve in their environment, avoiding collision with each other and obstacles, besides interacting with other characters in order to provide realistic simulations. We present a model to simulate coherent group behaviors based on procedural modeling and semantic environments. Our main focus is virtual environments and agents, present in the background of games or movies generated with few/without user intervention.