Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors
CA '96 Proceedings of the Computer Animation
Real-time navigating crowds: scalable simulation and rendering: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
Polypostors: 2D polygonal impostors for 3D crowds
Proceedings of the 2008 symposium on Interactive 3D graphics and games
From their environment to their behavior: a procedural approach to model groups of virtual agents
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
SBGAMES '11 Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment
Hi-index | 0.00 |
Crowd visualization is present mostly in digital games and computer animated movies, but are also observed in simulations and virtual reality applications. In crowd simulations we should represent the behavior of agents given different scenarios, and also, such simulations can be provided by different softwares and tools. This paper presents a framework for real time crowd visualization, that no programming knowledge and modeling skills are required from the users. Our main goal is to be able to visualize previously created crowd simulations in real time, combining rendering techniques and providing easy support for managing the scene and the virtual humans.