Agent-based crowd simulation in airports using games technology

  • Authors:
  • Olivier Szymanezyk;Tom Duckett;Patrick Dickinson

  • Affiliations:
  • Lincoln School of Computer Science, University of Lincoln, United Kingdom;Lincoln School of Computer Science, University of Lincoln, United Kingdom;Lincoln School of Computer Science, University of Lincoln, United Kingdom

  • Venue:
  • Transactions on Computational Collective Intelligence VIII
  • Year:
  • 2012

Quantified Score

Hi-index 0.00

Visualization

Abstract

We adapt popular video-games technology for an agent-based crowd simulation framework in an airport terminal. To achieve this, we investigate game technology, crowd simulation and the unique traits of airports. Our findings are implemented in a virtual airport environment that exploits a scalable layered intelligence technique in combination with physics middleware and a social force approach for crowd simulation. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating event triggered airport behaviour.