Proceedings of the third ACM SIGPLAN conference on History of programming languages
Supporting the creation of dynamic, interactive virtual environments
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
An Extensible Collision Avoidance Model for Realistic Self-Driven Autonomous Agents
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Simulating sensory perception in 3D game characters
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Modelling and Simulation of Pedestrian Behaviours
Proceedings of the 22nd Workshop on Principles of Advanced and Distributed Simulation
Hierarchical pathfinding and AI-based learning approach in strategy game design
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
SBIA '08 Proceedings of the 19th Brazilian Symposium on Artificial Intelligence: Advances in Artificial Intelligence
Comparing Three Simulated Strategies for Cancer Monitoring with Nanorobots
MICAI '08 Proceedings of the 7th Mexican International Conference on Artificial Intelligence: Advances in Artificial Intelligence
Fractal analysis of stealthy pathfinding aesthetics
International Journal of Computer Games Technology - Artificial Intelligence for Computer Games
Real Time Cameras: A Guide for Game Designers and Developers
Real Time Cameras: A Guide for Game Designers and Developers
BDI-Based Development of Virtual Characters with a Theory of Mind
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Long memory of pathfinding aesthetics
International Journal of Computer Games Technology
MP-Draughts: a multiagent reinforcement learning system based on MLP and Kohonen-SOM neural networks
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Real-time team-mate AI in games: a definition, survey, & critique
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Modeling and simulation of pedestrian behaviors in crowded places
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Decision tree-based algorithms for implementing bot AI in UT2004
IWINAC'11 Proceedings of the 4th international conference on Interplay between natural and artificial computation - Volume Part I
Towards agent-based crowd simulation in airports using games technology
KES-AMSTA'11 Proceedings of the 5th KES international conference on Agent and multi-agent systems: technologies and applications
Explaining and predicting the behavior of BDI-Based agents in role-playing games
DALT'09 Proceedings of the 7th international conference on Declarative Agent Languages and Technologies
Programming with multiple paradigms in lua
WFLP'09 Proceedings of the 18th international conference on Functional and Constraint Logic Programming
Affordance-Based intention recognition in virtual spatial environments
PRIMA'10 Proceedings of the 13th international conference on Principles and Practice of Multi-Agent Systems
A knowledge-based framework for the collaborative improvisation of scene introductions
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Fifty years of research in artificial intelligence
Annual Review of Information Science and Technology
Personalised gaming: a motivation and overview of literature
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Fuzzy statistical dependency and normalisation in fuzzy statistical database
International Journal of Intelligent Information and Database Systems
Supporting sketch-based retrieval from a library of reusable behaviours
Expert Systems with Applications: An International Journal
Technology trees in digital gaming
Proceeding of the 16th International Academic MindTrek Conference
Agent-based crowd simulation in airports using games technology
Transactions on Computational Collective Intelligence VIII
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