BDI-Based Development of Virtual Characters with a Theory of Mind

  • Authors:
  • Michal P. Sindlar;Mehdi M. Dastani;John-Jules Ch. Meyer

  • Affiliations:
  • University of Utrecht, Utrecht, The Netherlands 3508;University of Utrecht, Utrecht, The Netherlands 3508;University of Utrecht, Utrecht, The Netherlands 3508

  • Venue:
  • IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
  • Year:
  • 2009

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Abstract

Users expect characters in role-playing games to be proactive and social, but these characters fail to deliver in this respect due to limitations of traditional game AI programming approaches. BDI-based approaches are suited for development of proactive systems, such as NPCs in games. This paper argues that a BDI-based approach is also highly suited for developing social NPCs in a principled way.