Applying perceptually driven cognitive mapping to virtual urban environments
Eighteenth national conference on Artificial intelligence
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Psychological model for animating crowded pedestrians: Virtual Humans and Social Agents
Computer Animation and Virtual Worlds - CASA 2005
AI for Game Developers
ACM SIGGRAPH 2006 Papers
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
An Extensible Collision Avoidance Model for Realistic Self-Driven Autonomous Agents
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
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The modelling and simulation of autonomous pedestrians has important applications in real-time crowd and crisis simulations. With the increase in processing powers and dedicated graphics cards, more processing powers can now be allocated for the generation of realistic behaviours for individuals within the crowd. We have proposed a representation for autonomous agents that is aimed to generate some human-like behaviours. In particular, to generate smooth and realistic navigational behaviour such as human-like collision avoidance, we have also proposed a two tier navigation model for autonomous agents. Using the proposed model, a scene in a typical shopping mall has been created. Behaviours such as crowd avoidance and lane following have been observed from the simulation.