Towards agent-based crowd simulation in airports using games technology

  • Authors:
  • Olivier Szymanezyk;Patrick Dickinson;Tom Duckett

  • Affiliations:
  • Lincoln School of Computer Science, University of Lincoln, United Kingdom;Lincoln School of Computer Science, University of Lincoln, United Kingdom;Lincoln School of Computer Science, University of Lincoln, United Kingdom

  • Venue:
  • KES-AMSTA'11 Proceedings of the 5th KES international conference on Agent and multi-agent systems: technologies and applications
  • Year:
  • 2011

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Abstract

We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a socialforces approach. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating navigation behaviour.