Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Modeling Individual Behaviors in Crowd Simulation
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Some Criteria of Making Decisions in Pedestrian Evacuation Algorithms
CISIM '07 Proceedings of the 6th International Conference on Computer Information Systems and Industrial Management Applications
Agent communication in distributed simulations
MABS'04 Proceedings of the 2004 international conference on Multi-Agent and Multi-Agent-Based Simulation
Extending time management support for multi-agent systems
MABS'04 Proceedings of the 2004 international conference on Multi-Agent and Multi-Agent-Based Simulation
Layering social interaction scenarios on environmental simulation
MABS'04 Proceedings of the 2004 international conference on Multi-Agent and Multi-Agent-Based Simulation
MABS'04 Proceedings of the 2004 international conference on Multi-Agent and Multi-Agent-Based Simulation
PaCT'07 Proceedings of the 9th international conference on Parallel Computing Technologies
Using 2D and 3D modeling and simulation for emergency situations management
CEA'10 Proceedings of the 4th WSEAS international conference on Computer engineering and applications
Study of an emergency situation using 2D and 3D simulation models
WSEAS TRANSACTIONS on SYSTEMS
Simulated event propagation in distributed, open environments
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Behaviour models for the evacuation of a motorway tunnel
ICOSSSE '09 Proceedings of the 8th WSEAS international conference on System science and simulation in engineering
Towards agent-based crowd simulation in airports using games technology
KES-AMSTA'11 Proceedings of the 5th KES international conference on Agent and multi-agent systems: technologies and applications
IEA/AIE'11 Proceedings of the 24th international conference on Industrial engineering and other applications of applied intelligent systems conference on Modern approaches in applied intelligence - Volume Part II
Virtual agent perception in large scale multi-agent based simulation systems
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Agent-based crowd simulation in airports using games technology
Transactions on Computational Collective Intelligence VIII
Virtual agent perception combination in multi agent based systems
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
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We adapt a scalable layered intelligence technique from the game industry, for agent-based crowd simulation. We extend this approach for planned movements, pursuance of assignable goals, and avoidance of dynamically introduced obstacles/threats, while keeping the system scalable with the number of agents. We exploit parallel processing for expediting the pre-processing step that generates the path-plans offline. We demonstrate the various behaviors in hall-evacuation scenario, and experimentally establish the scalability of the frame-rates with increasing number of agents.