Timed Common Lisp: the duration of deliberation
ACM SIGART Bulletin
On Incentives and Updating in Agent Based Models
Computational Economics
Simulation of multiple time-pressured agents
Proceedings of the 29th conference on Winter simulation
Asynchronous distributed simulation via a sequence of parallel computations
Communications of the ACM - Special issue on simulation modeling and statistical computing
Effects of interaction topology and activation regime in several mutli-agent systems
MABS 2000 Proceedings of the second international workshop on Multi-agent based simulation
Communications of the ACM
"Plug and test": software agents in virtual environments
Proceedings of the 32nd conference on Winter simulation
Evolving adaptive pheromone path planning mechanisms
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
ICAL 2003 Proceedings of the eighth international conference on Artificial life
Proceedings of the 35th conference on Winter simulation: driving innovation
Proceedings of the 35th conference on Winter simulation: driving innovation
Requirements analysis of agent-based simulation platforms: state of the art and new prospects
MABS'02 Proceedings of the 3rd international conference on Multi-agent-based simulation II
Gradient field-based task assignment in an AGV transportation system
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
A&A for modelling and engineering simulations in Systems Biology
International Journal of Agent-Oriented Software Engineering
Advancing the Layered Approach to Agent-Based Crowd Simulation
Proceedings of the 22nd Workshop on Principles of Advanced and Distributed Simulation
DisSimJADE: a framework for the development of agent-based distributed simulation systems
Proceedings of the 2nd International Conference on Simulation Tools and Techniques
A hybrid time management approach to agent-based simulation
KI'06 Proceedings of the 29th annual German conference on Artificial intelligence
Evaluation and comparison of multi-agent based crowd simulation systems
Agents for games and simulations II
Testing AGVs in dynamic warehouse environments
E4MAS'05 Proceedings of the 2nd international conference on Environments for Multi-Agent Systems
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Time management is essential when simulating multi-agent systems (MASs) as it allows consistent and repeatable simulation runs. So far, time management lacks support to express the timing requirements of a simulation explicitly and at an abstraction level appropriate for MAS developers. Moreover, integrating time management into a MAS requires the developer to alter the design of the MAS. In this paper, we first propose semantic duration models to capture timing requirements that reflect the semantics of MAS activities in an explicit model. Second, we present a time management infrastructure that starts from a semantic duration model description to integrate all time management functionality into a MAS transparently, i.e. without requiring the developer to alter the design of the MAS. We use aspect-oriented programming technology as it allows separation of concerns, a crucial software engineering requirement. As a case, we apply our approach to the Packet-World.