Modeling Crowd and Trained Leader Behavior during Building Evacuation
IEEE Computer Graphics and Applications
Crowd simulation for emergency response using BDI agent based on virtual reality
Proceedings of the 38th conference on Winter simulation
Controlling individual agents in high-density crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Crowd Simulation
Emotions to control agent deliberation
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
The RoboCup rescue simulation platform
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
ESCAPES: evacuation simulation with children, authorities, parents, emotions, and social comparison
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
BDI agent model based evacuation simulation
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Expert Systems with Applications: An International Journal
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Crowd evacuation simulations are becoming a tool to analyze and assess the safety of occupants in buildings. Agent-based simulation provides a platform on which to compute individual and collective behaviors that occur in crowds. We propose a human behavior model in evacuation based on the Belief-Desire-Intention (BDI) model and Helbing's agent behavior model. Human relationships affect the states of BDI at each simulation step, and altruism forces among agents are introduced in Helbing's model to affect agents' intentions in calculating agent movements. Two evacuation scenarios are examined so that the results match quantitatively and qualitatively with past disasters. The simulations reveal typical behaviors in a crowd evacuation; for example, family-minded human behaviors that lead to interactions in the crowd and other behaviors. The simulation indicates that due to the interaction it takes a longer time to evacuate from buildings in actual situations.