Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The Art of Molecular Dynamics Simulation
The Art of Molecular Dynamics Simulation
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
Modeling Individual Behaviors in Crowd Simulation
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Modeling Crowd and Trained Leader Behavior during Building Evacuation
IEEE Computer Graphics and Applications
Survey on Real-Time Crowds Simulation
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Avoidance of Traffic Delay for Panicking Crowds Subject to Information Propagation
KES '07 Knowledge-Based Intelligent Information and Engineering Systems and the XVII Italian Workshop on Neural Networks on Proceedings of the 11th International Conference
Simulation analysis of paradoxical navigation in traffic congestion network
MIC '08 Proceedings of the 27th IASTED International Conference on Modelling, Identification and Control
Crowd modeling and simulation technologies
ACM Transactions on Modeling and Computer Simulation (TOMACS)
A behavior model based on information transmission for crowd simulation
Transactions on edutainment VI
Never Alone in the Crowd: A Microscopic Crowd Model Based on Emotional Contagion
WI-IAT '11 Proceedings of the 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
Towards a quantitative approach for comparing crowds
Computer Animation and Virtual Worlds
Destination flow for crowd simulation
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume Part III
Using emotion transmission to simulate spectator behaviors
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Estimating the effects of mental disorientation and physical fatigue in a semi-panic evacuation
Expert Systems with Applications: An International Journal
Expert Systems with Applications: An International Journal
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This paper presents a novel approach to simulate virtual human crowds in emergency situations. Our model is based on two previous works, on a physical model proposed by Helbing, where individuals are represented by a particle system affected by "social forces" that impels them to go to a point-objective, while avoiding collisions with obstacles and other agents. As a new property, the virtual agents are endowed with different attributes and individualities as proposed by Braun et al. The main contributions of this paper are the treatment of complex environments and their implications on agents' movement, the management of alarms distributed in space, the virtual agents endowed with perception of emergency events and their consequent reaction as well as changes in their individualities. The prototype reads a XML file where different scenarios can be simulated, such as the characteristics of population, the virtual scene description, the alarm configuration and the properties of hazardous events. As output, the prototype generates information in order to measure the impact of parameters on saved, injured and dead agents. In addition, some results and validation are discussed.