SOAR: an architecture for general intelligence
Artificial Intelligence
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
Generic personality and emotion simulation for conversational agents: Research Articles
Computer Animation and Virtual Worlds
Simulating virtual crowds in emergency situations
Proceedings of the ACM symposium on Virtual reality software and technology
ACM SIGGRAPH 2004 Course Notes
A domain-independent framework for modeling emotion
Cognitive Systems Research
HUMANS: a HUman Models based Artificial eNvironments software platform
Proceedings of the Virtual Reality International Conference: Laval Virtual
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This paper presents a system designed to create crisis-simulation that shows the emergence of crowd behavior from individual behaviors, based on the emotional contagion phenomenon. Many studies from psychology and sociology mention this phenomenon but very little was found about what parameters determine it. This paper proposes a model of emotional contagion based on individual personality and relationships. A key contribution of this work is describing a computational mapping from OCEAN personality traits to the strength of, and susceptibility to, emotional contagion. This model is implemented into a multi-agent system where everyone is represented by an emotional, social and cognitive agent.