I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computer Graphics and Geometric Modeling
Computer Graphics and Geometric Modeling
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast and accurate goal-directed motion synthesis for crowds
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2006 Papers
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This paper presents a new constrained motion synthesis algorithm for crowd. The algorithm is based on a novel continuous motion graph where infinite number of motion clips can be created by using path editing technique. Because we can create motions with arbitrary trajectories, we can speed up the motion synthesizing time significantly as well as satisfying constraints exactly. The resulting artifact of the motion such as foot skating is solved by the foot skating solver. The algorithm is tested on several different scenarios.