Hybrid Control for Interactive Character Animation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Dynamic response for motion capture animation
ACM SIGGRAPH 2005 Papers
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Psychological model for animating crowded pedestrians: Virtual Humans and Social Agents
Computer Animation and Virtual Worlds - CASA 2005
ACM SIGGRAPH 2006 Papers
Controlling individual agents in high-density crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Group behavior from video: a data-driven approach to crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A decision network framework for the behavioral animation of virtual humans
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synchronized multi-character motion editing
ACM SIGGRAPH 2009 papers
Experiment-based modeling, simulation and validation of interactions between virtual walkers
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Aggregate dynamics for dense crowd simulation
ACM SIGGRAPH Asia 2009 papers
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Data Driven Evaluation of Crowds
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
A synthetic-vision based steering approach for crowd simulation
ACM SIGGRAPH 2010 papers
Editing dynamic human motions via momentum and force
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Composite control of physically simulated characters
ACM Transactions on Graphics (TOG)
How the Ocean Personality Model Affects the Perception of Crowds
IEEE Computer Graphics and Applications
Simulating heterogeneous crowd behaviors using personality trait theory
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Simulating and Evaluating the Local Behavior of Small Pedestrian Groups
IEEE Transactions on Visualization and Computer Graphics
Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Simulating Multiple Character Interactions with Collaborative and Adversarial Goals
IEEE Transactions on Visualization and Computer Graphics
Proceedings of Motion on Games
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We present an interactive algorithm to model physics-based interactions in multi-agent simulations. Our approach is capable of modeling both physical forces and interactions between agents and obstacles, while allowing the agents to anticipate and avoid collisions for local navigation. We combine velocity-based collision-avoidance algorithms with external physical forces. The overall formulation can approximately simulate various physical effects, including collisions, pushing, deceleration and resistive forces. We have integrated our approach with an open-source physics engine and use the resulting system to model plausible behaviors of and interactions among large numbers of agents in dense environments. Our algorithm can simulate a few thousand agents at interactive rates and can generate many emergent behaviors. The overall approach is useful for interactive applications that require plausible physical behavior, including games and virtual worlds.