Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Planning biped locomotion using motion capture data and probabilistic roadmaps
ACM Transactions on Graphics (TOG)
Finding paths for coherent groups using clearance
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling and visualization of leaf venation patterns
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2006 Papers
Using computer vision to simulate the motion of virtual agents: Research Articles
Computer Animation and Virtual Worlds
Modeling trees with a space colonization algorithm
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Formation sketching: an approach to stylize groups in crowd simulation
Proceedings of Graphics Interface 2011
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This paper describes a model for generating steering behaviors of groups of characters based on the biologically-motivated space colonization algorithm. This algorithm has been used in the past for generating leaf venation patterns and tree structures, simulating the competition for space between growing veins or branches. Adapted to character animation, this model is responsible for the motion control of characters providing robust and realistic group behaviors by adjusting just a few parameters. The main contributions are related with the robustness, flexibility and simplicity to control groups of characters.