Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Reliable goal-directed reactive control of autonomous mobile robots
Reliable goal-directed reactive control of autonomous mobile robots
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Artificial life meets entertainment: lifelike autonomous agents
Communications of the ACM
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Declarative behaviors for virtual creatures
ACM SIGGRAPH 99 Conference abstracts and applications
Cambrian intelligence: the early history of the new AI
Cambrian intelligence: the early history of the new AI
Understanding intelligence
An Behavior-based Robotics
Control Architectures for Autonomous and Interacting Agents: A Survey
PRICAI '96 Proceedings from the Workshop on Intelligent Agent Systems, Theoretical and Practical Issues
Compiling Semiring-Based Constraints with clp (FD, S)
CP '98 Proceedings of the 4th International Conference on Principles and Practice of Constraint Programming
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
A Behavioral Interface to Simulate Agent-Object Interactions in Real Time
CA '99 Proceedings of the Computer Animation
PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
Biomimetic navigation models and strategies in animats
AI Communications
Towards autonomous, perceptive, and intelligent virtual actors
Artificial intelligence today
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The INVIWO project aims at providing high-level intuitive tools to describe virtual worlds populated with "intelligent" creatures and avatars. For this purpose, we have defined the MARVIN language, which enables the high-level description of autonomous agent behaviours. In this paper, we present the underlying model we have designed, especially our agent and avatar architectures. We then present the main features of the MARVIN language and we introduce the use of constraints as powerful tools for describing and combining behaviours.