Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Coherent gestures, locomotion, and speech in life-like pedagogical agents
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Dynamic generation, management and resolution of interactive plots
Artificial Intelligence
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Human conversation as a system framework: designing embodied conversational agents
Embodied conversational agents
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
Composable controllers for physics-based character animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Key Action Control of Multiple Human Characters
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Dialogs taking into account experience, emotions and personality
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Distributed Episode Control System for Interactive Narrative Entertainment
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Dialogs taking into account experience, emotions and personality
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
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Building story-based interactive systems are important for entertainment and education. In the storytelling system, a user can change the discourse of the story by talking with the character. The problem is that the scene goals in the realistic situations are complex and often multiple goals make effects to decide the current action. When a user asks something to the character, the character needs to arbitrate multiple goals based on the priorities, the current action plan, and the contents of the conversation. In this paper, we propose the method for controlling multiple temporal goals of the story character. The character controls its reaction to the user interactions by using temporal key action (TKA). TKA is a temporal sub-goal setting with time constraint and a priority value. When the TKA is newly added, the action sequences are interpolated using an action network. We created a story-based animation example in which the user can be a detective in the virtual London city.