Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Handbook of Virtual Humans
An emotion model of 3d virtual characters in intelligent virtual environment
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
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Nonverbal emotion interaction is very important for children, learning nonverbal emotion interaction by computer technology is an interesting subject. In a certain intelligent virtual environment (IVE), multi virtual characters interact with emotion and construct an virtual society. Modeling nonverbal social interaction is very important for constructing believable virtual characters. Nonverbal social interaction is a direct communication manner for virtual characters in an IVE. A cognitive architecture of virtual character is presented in this paper, the architecture outlines high-level knowledge of virtual characters in IVE, some new concepts on nonverbal social interaction is set up. A virtual character has the ability of social interaction with other virtual characters by cognitive architecture.