IBM Journal of Research and Development
The role of emotion in believable agents
Communications of the ACM
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
More than just a pretty face: affordances of embodiment
Proceedings of the 5th international conference on Intelligent user interfaces
Social role awareness in animated agents
Proceedings of the fifth international conference on Autonomous agents
Toward Machine Emotional Intelligence: Analysis of Affective Physiological State
IEEE Transactions on Pattern Analysis and Machine Intelligence - Graph Algorithms and Computer Vision
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
Proceedings of the 8th international conference on Intelligent user interfaces
Public Speaking in Virtual Reality: Facing an Audience of Avatars
IEEE Computer Graphics and Applications
Towards Supporting Psychologically Plausible Variability in Agent-Based Human Modelling
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
An evaluation of virtual human technology in informational kiosks
Proceedings of the 6th international conference on Multimodal interfaces
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Experiences in Using Immersive Virtual Characters to Educate Medical Communication Skills
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Special Education and Rehabilitation: Teaching and Healing with Interactive Graphics
IEEE Computer Graphics and Applications
Embodied conversational agents on a common ground
From brows to trust
Journal of Biomedical Informatics - Special issue: Dialog systems for health communications
Synthetic adversaries for urban combat training
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
Computers in Human Behavior
A virtual reality version of the trier social stress test: A pilot study
Presence: Teleoperators and Virtual Environments
The imperative for social competency prediction
SBP'12 Proceedings of the 5th international conference on Social Computing, Behavioral-Cultural Modeling and Prediction
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Two studies were conducted to identify individual characteristics that predict behavioral responses to violence prevention interventions. These studies used embodied conversational agents (ECAs) to create hypothetical social situations (called virtual vignettes) to assess interpersonal competency skills. One study was of male inner-city African-American adolescents, and the second was of male prisoners in a state correctional system. In pre- and post-intervention sessions, participants interacted with an ECA that tried to entice them into making risky decisions. The virtual vignette sessions tested participants' negotiation and conflict resolution skills. Results showed differing tendencies for participants to be engaged by the virtual vignettes. The vignettes were sufficiently realistic to elicit differences in behavior among the adolescents, but generally not for the prisoners. Prior acceptance, accessibility, and usability data suggest that most users readily accept ECAs as valid conversational partners. The evidence presented here suggests that the technology - or the setting in which the technology is used - is not by itself sufficient to actively engage users. The usefulness of virtual vignettes to adequately predict future behavior may be at least partially influenced by participant characteristics.