Synthetic adversaries for urban combat training

  • Authors:
  • Robert E. Wray;John E. Laird;Andrew Nuxoll;Devvan Stokes;Alex Kerfoot

  • Affiliations:
  • Soar Technology, Inc., Ann Arbor, MI;University of Michigan, Ann Arbor, MI;University of Michigan, Ann Arbor, MI;University of Michigan, Ann Arbor, MI;University of Michigan, Ann Arbor, MI

  • Venue:
  • IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
  • Year:
  • 2004

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Abstract

This paper describes requirements for synthetic adversaries for urban combat training and MOUTBots, a prototype application. The MOUTBots use a commercial computer game to define, implement and test basic behavior representation requirements and the Soar architecture as the engine for knowledge representation and execution. We describe how these components aided the development of the prototype and present an initial evaluation against competence, taskability, fidelity, variability, transparency, and efficiency requirements.