SOAR: an architecture for general intelligence
Artificial Intelligence
Unified theories of cognition
It knows what you're going to do: adding anticipation to a Quakebot
Proceedings of the fifth international conference on Autonomous agents
An architectural approach to ensuring consistency in hierarchical execution
Journal of Artificial Intelligence Research
Journal of Artificial Intelligence Research
Generating situation awareness for time critical decision making
Transactions on computational science XII
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This paper describes requirements for synthetic adversaries for urban combat training and MOUTBots, a prototype application. The MOUTBots use a commercial computer game to define, implement and test basic behavior representation requirements and the Soar architecture as the engine for knowledge representation and execution. We describe how these components aided the development of the prototype and present an initial evaluation against competence, taskability, fidelity, variability, transparency, and efficiency requirements.