The society of mind
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Sensor fusion in certainty grids for mobile robots
Sensor devices and systems for robotics
Made-up minds: a constructivist approach to artificial intelligence
Made-up minds: a constructivist approach to artificial intelligence
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Affective computing
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
A layered brain architecture for synthetic creatures
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
Imitation as a first step to social learning in synthetic characters: a graph-based approach
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Semiotic schemas: a framework for grounding language in action and perception
Artificial Intelligence - Special volume on connecting language to the world
Embodied conversational agents on a common ground
From brows to trust
"Low level" intelligence for "low level" character animation
ACM SIGGRAPH 2002 conference abstracts and applications
Information fusion for wireless sensor networks: Methods, models, and classifications
ACM Computing Surveys (CSUR)
Motion Modeling: Can We Get Rid of Motion Capture?
Motion in Games
How Do Place and Objects Combine? "What-Where" Memory for Human-Like Agents
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Semiotic schemas: A framework for grounding language in action and perception
Artificial Intelligence - Special volume on connecting language to the world
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
Challenges for virtual humans in human computing
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
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We present methods for anticipatory behavior in simulated graphical creatures. We discuss in general terms the importance of anticipatory behavior through explicit expectation formation. We present an in-depth description of a specific type of expectation-formation, namely location-expectation, or object persistence. A new representation - the Probabilistic Occupancy Map (POM) - is presented, and it is shown how this representation can be used to maintain estimations of the positions of mobile objects in the world based on both positive and negative knowledge provided by the creature's perceptual system. Finally a number of illustrative results are presented that show Duncan, our simulated dog, successfully performing a number of tasks that require a high degree of spatial common sense.